![]() The core theme was conceived as fighting a horde of enemies in a bright African environment with enemies jumping out of the shadows, with gaming mechanics adapted from Resident Evil 4 as it was positively received. Noboru Sugimura, the franchise's head writer until that point, also died shortly after retirement in early 2005. ![]() Many of the recurring development leads of the Fifth and Sixth generation, such as Shinji Mikami, Hideki Kamiya, and Masami Ueda, left for Clover Studio. The game was produced by Jun Takeuchi and Keiji Inafune as their first next-gen Resident Evil title as the Sixth Generation came to an end. Resident Evil 5 was developed from 2004 to 2008 as an ambitious Capcom project reliant on international outsourcing for high-quality motion capture, cinematics and music. See also: Rejected content from Resident Evil 5 ![]()
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